Notes on Deathloop #8
Deathloop is a lot of fun! There’s nothing better than starting your day by going for a hunt and killing a visionary. I’m slowly getting the hang of how this game works: its systems, how to outwit the enemies and all of the (rather complicated) little intricacies of the time loop. But key is that I’ve accepted that it’s OK to die. Once you start building your armoury of weapons and powers that persist between loops, you start to lose the fear of dying. Which takes away the stress that usually comes with these kinds of stealth games. You’re OK with it if things start going to shit five minutes into silently creeping around.
I usually try to play it stealthy at first and then, if I get discovered I kill all nearby enemies and hide for a while. Things won’t completely go back to normal, but that way I can creep up on the next batch of enemies to murder them too. So far, I haven’t finished a single run stealthily. But you know what? The game has never given me the slightest suggestion that this isn’t the way it’s meant to be played.