I’ve gradually continued work on my tiny soulsborne roguelike hack & slash game Dark Embers. I’ve previously described the idea here. I now have a a basic game engine going with player animations, a particle system and a way to spawn and despawn game objects like campfires. I’ve also started to implement enemy spawning. Next up is basic pathfinding for the enemies and then collision detection, before I turn to animating the enemies and writing a basic combat AI for them.