Note on
8 November 2023, 11:32 CET
Category:
Development
I’ve been hacking around with JavaScript for a bit … I know, I know … I can hear Jonathan howl in triumph up north in Copenhagen at this point. Why? Well, I’ve had a nice JS clock on my start page for years, but I also wanted something to emulate the Nixie clock on my desk. When I found this JavaScript project by Čestmír Hýbl the other day, I just knew I had to implement it.
Since I’ve also wanted a countdown timer to track deadlines for a while — yay, the joys of print journalism! — I dug up this code, hacked it all together very haphazardly, and deadline.fab.industries was born. Feel free to use it if you like Nixie tubes and want to track some deadlines.
Note on
6 November 2023, 20:14 CET
Category:
Development
Continuing my development of my new PICO-8 game Tinyhold, I have now implemented animated map tiles:
5 November 2023, 14:13 CET
— 6 min read
Category:
Development
I’m trying to code a tiny city builder for the PICO-8 fantasy console.
Link on
28 September 2023, 14:57 CEST
Category:
Development
The creator of the S.T.A.L.K.E.R.-inspired indie shooter Road to Vostok talks about the whole Unity game engine situation and why he decided to port his in-development game to Godot.
13 May 2021, 23:37 CEST
— 7 min read
Category:
Development
Continuing my quest to make my very own video game.
Link on
12 May 2021, 11:01 CEST
Category:
Development
I’m trying to continue work on my PICO-8 submarine simulator at the moment and I’ve reached a point where what I want to do definitely outstrips my grip on programming. I still really want to do it, though. If you can help, or know somebody who can, I would appreciate it very much!
→ Lexaloffle BBS: How do I rotate my game world and keep track of enemies?
10 May 2021, 16:08 CEST
— 5 min read
Category:
Development
Want to try something new? How about an alternative protocol to put sites on the Internet, completely separate from the World Wide Web as we know it?
28 February 2021, 19:27 CET
— 5 min read
Category:
Development
You might have been wondering why you haven’t heard much from me for a week or so. That’s because I took some days off to upgrade my PC. Here’s the result.
8 February 2021, 13:00 CET
— 1 min read
Category:
Development
Playing around with Matrix and Element.
3 July 2020, 12:46 CEST
— 4 min read
Category:
Development
I’ve started writing a video game! And this virtual console thing I’ve discovered is actually making that less hard than it sounds.